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How many pieces of software does it take to run a tech start-up? (SPOILER ALERT: THE ANSWER IS 64!)

Posted on 1 CommentPosted in Engineering, Insights and Research, Soundwave News

Written by Aidan Sliney Founder and CTO of Soundwave When embarking on the long and winding journey of turning your great idea into a fully fledged company, you are going to come across countless challenges and tasks that need completing. Some of these tasks will fall within your skill-set, others you will need to adapt to. As we tell every new member of staff at Soundwave: You will wear many hats! Some people love this, others not so much (only two of us actually wear hats). Thankfully the day of tackling everything with Excel, Word […]

The Noise and the Signal – Metrics, Monitoring and Alarming at Soundwave

Posted on Leave a commentPosted in Engineering, Insights and Research

David Lynch Principal Engineer @ Soundwave Soundwave has around 1.5 million installs spread across most countries, and therefore most time zones. At a significant number of points in the day, somebody somewhere is travelling to or from work with Soundwave in their pocket. As a consumer application a single bad experience can mean a short cut to the trash can. Therefore at Soundwave we invest heavily in ensuring our users get the experience they deserve. This post talks about metrics from a systems and operational perspective; we’ll keep the KPI’s, day-14 retained and vanity metrics for […]

3 lessons from building the metrics engine of a growing startup

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Written by Clodagh McCarthy Luddy. Software Engineer Just over a year ago I joined the small startup team at Soundwave, which already had hundreds of thousands of users. These users were syncing millions of song plays, following each other and liking and disliking tunes, as well as writing up feature requests and bug reports. Coming in with a fierce interest in stats, data mining and classification, I made sure I got involved with the analytics side of the project. This is a small window into what I learned by evolving the metrics engine of a […]

Why you need to be aware of Gamification

Posted on 1 CommentPosted in Insights and Research

You can’t beat a definition to get a blog post off to the right start! So, just to clarify, what am I talking about when I say ‘gamification’? Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. Gamification taps into the basic desires and needs of the users impulses which revolve around the idea of Status and Achievement — Badgeville The purpose of this post is not to go through the basics of what gamification is and the history behind it: there are plenty of […]

Teenage Mobile Behaviours — Part 3

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A Three Part Series on the Results of Hundreds of Hours of Interviews with ‘Actual’ Teenagers   Written by Craig Watson and Roisin McCormack In Part 1 of this series, we dove into general mobile and app usage patterns for teenagers. This was followed by Part 2 which looked specifically into mobile music consumption and how teens are sharing and discovering music nowadays. We’ve had a lot of fun carrying out the research and putting these posts together and we’d like to say a huge thank you to everyone who took the time to check them […]